Strategies in playing Backgammon

An opening theory in playing Backgammon has long been established, although it is lesser in detail than games like chess. The checker positions has a tree that quickly expands because of the possible number of dice rolls and the moves that are available for each turn. In a recent computer analysis, Backgammon offers more insight for the opening moves but the mid-game is quickly reached however and after the opening moves, the player usually relies on the general strategies that have been established. A player then combines or switches the strategies for adaptability as the conditions of the game changes as it is being played.

A successful strategy proven is the most direct sometimes and it is to simply avoid the chance of getting hit, trapped or getting into the situation of being blocked mutually of stand-offs. A running game is a strategy which involves moving the checkers as quickly as possible. The checkers are moved around the board, and a player becomes more successful if he is ahead of the running game or the running race.

The holding game is a strategy where the player keeps a certain point high in the board of the opponent as the game goes on and advances. The backgammon player could obtain an advantage by being able to hit the blot of the opponent from the point being held, or by rolling doubles which are large and allows a player to advance the checkers and then a running game may commence.

A priming game is described by building checkers like a wall which is termed as a prime, which ideally covers six points consecutively. The priming game usually obstructs the checkers which are positioned opposing and behind the players' blockade. A prime is often built between the 2-point and the 11-point, and then it will be shuffled into the home board as the game goes on.

The blitz is described as a strategy with the home board closing quickly as possible while the opponent is being kept on the bar because the opponent will find it difficult to enter the bar again or escape again, the player could quickly obtain the running advantage and possible win.

The back game is the strategy of positioning two or more anchors in the home board of the opponent while building the prime in the player's own home board. The anchors would obstruct the checkers of the opponents and would make opportunities of hitting them as they are moved towards the home board.

Duplication is the placement of the checkers in a way that the dice rolls will be to the advantage of the opponent. The opponent may desire on a number of moves he wishes but this strategy reduces the chance of getting the blot hit.